![]() By adjusting a few simple parameters, you can achieve a variety of different looks and material types. Take the simulation of digital destruction, and gooey slimy objects, to the next level.ĬLOTH | Houdini FX’s cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. It can also be used for soft body effects with volume preservation. PARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.įINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.īULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.įLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. ![]() The speed gains in Houdini 12 are significant allowing for more iterations. PYRO FX | With Pyro FX, Fire and Smoke simulations look more realistic and are faster and easier to set up. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini. MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. ![]()
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